This page allows you to enter information about your Pathfinder character, and automatcally handles keeping all of the calculations up to date.
Once you name your character it will automatically be saved for future use.
The effect dialog allows you to define effects that may impact your character in a variety of ways. First, name this entry and describe it in the left (Description) panel, including providing a URL to source material, if desired. If there are a specific number of uses or acounter, record that here as well. The real power is in the Impact panel, though. This is where you define how the effect changes different aspects of your character. This is done by adding "impacts" to the effect. These are defined through Category / Subcategory pairs. For Melee or Ranged categories, you can select a weapon in the "Applies To" field. This restricts the impact of the buff to just that weapon.
CategoriesMost values make sense to be numeric (for example a value of 1 on a SAVE:ALL pair would increase all your saves by 1). However, there are some special values that can be used:
Special Values
But wait! There's more! Rudimentary math can be used with the special values. The special values will be replaced with their numeric equivalents,
and then math will be performed on the result. So for example, if you have an effect that increases your damage by half your paladin level, the
value could be expressed as LEVEL:[Paladin] / 2.
This can allow moderately complex structures. For example, if you have a feat or class ability which grants you an initiative bonus if you have some Panache
points remaining, you can structure a NOTE with a counter to track panache, and then an EFFECT that references it. In the previous example, assuming you name
your NOTE to track Panache "Panache", then defining an EFFECT value of 2 * (NOTE:[Panache] > 0) gives you a 2 bonus when your Panache counter
is greater than zero, otherwise a 0 bonus.
Note that these values will always be added to the variable being modified. So to decrease something, make the modifier negative.
The weapon form allows you to either define a weapon (left panel) or search for a weapon (right panel).
DefineGive your weapon a name or short description. (Without this, the weapon will not be recognized or saved.)
Enter details about the weapon, including how it is wielded, what kind of damage it does and what statistic will be used for the attack bonuses and damage bonuses.
Enter any enhancement bonus the weapon may have, what its damage is, range (if ranged) and information on how the weapon deals critical damage (in the form MIN-MAXxMULT - so for example, 19-20x2 means that a 19 or 20 is a critical threat, and a critical deals double damage).
SearchEnter any specifics about the kind of weapon you're interested in using, and hit the magnifying glass to start the search. A collection of weapons matching this description will be returned. Click on the arrow to the left of the row you want to select as your weapon. This will populate the definition panel on the left. You may modify the results of that definition in the definition panel before confirming.
A saving throw against your spell has a DC of 10 + the level of the spell + your bonus for the relevant ability (Intelligence for a wizard, Charisma for a bard, paladin, or sorcerer, or Wisdom for a cleric, druid, or ranger). A spell’s level can vary depending on your class. Always use the spell level applicable to your class.